Item manager with ScriptableObjects - Can't get variables from inherited class
So I wanted a more interesting item system than this common list with variables thing. I've a basic item class with this: public class Item : ScriptableObject { public string name; public string...
View ArticleHow do I check if raycast is hitting a gameobject?
Hey I have a problem I need to show some text whenever a raycast hits a building. That's no problem, but if I etc. look up in the sky after looking at a building the text will still be visible. Here's...
View ArticleBounce when hitting wall
Hey everyone I'm working on a simple 2d game, but I've run into a problem. Right now if you shoot a projectile and it hits the wall it will bounce perfectly. But if it hits another wall it screws up,...
View ArticleUnity Networking - Clients scattered around scenes
First I'd like to say I KNOW there there is tons of questions asked about this everywhere, and I know it's hard to give an estimated answer to this. The most default answer I've heard it can support is...
View ArticleCan't get gravity to work proberly (transform)
So I'm using a transform as a player with a camera following it. Gravity works fine at start, also when I hit the floor **mostly**. Sometimes the transform starts to rotate in these weird directions...
View ArticleItem manager with ScriptableObjects - Can't get variables from inherited class
So I wanted a more interesting item system than this common list with variables thing. I've a basic item class with this: public class Item : ScriptableObject { public string name; public string...
View ArticleHow do I check if raycast is hitting a gameobject?
Hey I have a problem I need to show some text whenever a raycast hits a building. That's no problem, but if I etc. look up in the sky after looking at a building the text will still be visible. Here's...
View ArticleBounce when hitting wall
Hey everyone I'm working on a simple 2d game, but I've run into a problem. Right now if you shoot a projectile and it hits the wall it will bounce perfectly. But if it hits another wall it screws up,...
View ArticleUnity Networking - Clients scattered around scenes
First I'd like to say I KNOW there there is tons of questions asked about this everywhere, and I know it's hard to give an estimated answer to this. The most default answer I've heard it can support is...
View ArticleCan't get gravity to work proberly (transform)
So I'm using a transform as a player with a camera following it. Gravity works fine at start, also when I hit the floor **mostly**. Sometimes the transform starts to rotate in these weird directions...
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