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Item manager with ScriptableObjects - Can't get variables from inherited class

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So I wanted a more interesting item system than this common list with variables thing. I've a basic item class with this: public class Item : ScriptableObject { public string name; public string description; public Texture2D icon; public int weight; public bool stackable; } And then I've another class that inherits the item class: public class WeaponMod : Item { public float damage; public Texture2D projectile; public enum WeaponControl { DirectedFront, Mouse }; public WeaponControl weaponControl; } Then I've a simple mono behavior script with the list containing the items: public class ItemManager : MonoBehaviour { public List itemList; } Also I created a custom editor script where you are able to ex. create a weapon. To add it to the item list I use this function: WeaponMod Weapon = (WeaponMod)ScriptableObject.CreateInstance(); itemManager.itemList.Add(Weapon); In the editor I can see & edit the item variables and the weapon variables, but when I try to access the weapon variables in the script I only see the item variables. ![alt text][1] ![alt text][2] [1]: http://imageshack.com/a/img843/5840/t2kt.png [2]: http://imageshack.com/a/img840/2981/byt.png Am I totally wrong with this method or am I just missing a piece?

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